At ARTECHOUSE DC’s ‘SUBMERGE Project,’ interactive art levels up

'SUBMERGE Project at ARTECHOUSE DC.
'SUBMERGE Project' at ARTECHOUSE DC.

The average museum-goer spends about 30 seconds in front of a work of art. 

At SUBMERGE Project, ARTECHOUSE’s first exhibition after a 16-month closure, the D.C. digital art gallery wants more of your time—45 minutes for one program, to be exact.

Beyond the Render features 14 short works from 13 artist teams, including Emmy winners Emily Yang and Maciej Kuciara, as well as artists whose commercial work spans Dior, Swarovski, Coachella, Nike, Meta, and Microsoft. 

Before their creations stretched across a 270-degree, floor-to-ceiling 18K canvas, their ideas took form as sketches, line art, and digital designs. Artist MHX estimated his piece, “LATTICE,” would have taken more than two years to render on his own computer. With Render Network, a decentralized platform that splits rendering jobs across a global network of computers, it took about a week. 

The result is a multisensory avalanche. Pastel pinks dissolve into ocean-rich blues. Walls become portals and archways. Stained glass stretches across the room. Images ripple through the floor while birds chirp and water moves around you.

Emmy winners & Coachella vets share one 18K canvas

Just as one environment takes form, another takes its place. That’s part of SUBMERGE’s hook: wrapped in sight, sound, and touch, it rarely lets your attention go anywhere else.

But it does give that attention something to do. In several of the 18 additional interactive installations, sensors track everything from hand gestures to full-body silhouettes and skeletal movement. In Woosung Kang’s “Space Junkyard,” technological debris floats through a neon universe until your presence makes it pulse and send digital sparks flying. You’re no longer simply standing in front of the artwork; you’re shaping its composition.

Interactive Items’ “Clay Pillar” invites participants to physically mold clay while AI turns words and gestures into an evolving digital creation. Say “squirrels,” and suddenly you’re sculpting squirrels.

“Octologue,” on the other hand, uses AI to bring sculptures of philosophers to life. Pose a question, and watch them debate through text and audio. But in the dimly lit room, a towering screen commands your attention, leaving little opportunity to appreciate the sculptures themselves. 

At its weakest, SUBMERGE‘s technological spectacle overshadows the very art it brings to life. At its strongest, the exhibition makes you a co-creator.

'SUBMERGE Project' at ARTECHOUSE DC.
‘SUBMERGE Project’ at ARTECHOUSE DC.

Is ‘SUBMERGE Project’ worth seeing?

SUBMERGE Project‘s screens occasionally outshine the art they serve, though the rooms that respond to your voice and silhouette make a strong argument for giving ARTECHOUSE DC far more than 30 seconds.

  • ARTECHOUSE DC, 1238 Maryland Ave SW, Washington, D.C.
  • Featured artists: Emily Yang (pplpleasr) and Maciej Kuciara, David Ariew and Chelsea Evenstar, FVCKRENDER, Josh Pierce, MHX, Woosung Kang, and Interactive Items
  • Running time: “Beyond the Render” runs 45 minutes, within one-hour timed-entry sessions
  • On view through November 15, 2026

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